This concept was made for Dragon Age Inquisition by Steve Klit. From what I understand he doesn't have a portfolio website online that I can link you to. What I like about it, for my purposes, is there is a lot of reuse here that I plan to capitalize on and stark difference in color between the two vertical halves of the painting.
I do believe that it may look too symmetrical without characters. I may need to start thinking of a way to solve that problem. It's something that will be more apparent if it's an issue later on.
I have finished blocking out the large shapes in Unreal Engine 4 using basic BSP.
Next I plan to block in the medium sized shapes and continue playing with lighting. I'll see you then.
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