Wednesday, January 7, 2015

Start of the Castle Hall - Under the Belt

After the parties, surprise visitors and delicious but taxing feasts, it's time to get back to work. To get back in the groove of things I have chosen a simple and doable environment to get under the belt before moving on to more challenging scenes. You know, get the engines revved up and all.


This concept was made for Dragon Age Inquisition by Steve Klit. From what I understand he doesn't have a portfolio website online that I can link you to. What I like about it, for my purposes, is there is a lot of reuse here that I plan to capitalize on and stark difference in color between the two vertical halves of the painting. 

I do believe that it may look too symmetrical without characters. I may need to start thinking of a way to solve that problem. It's something that will be more apparent if it's an issue later on.

I have finished blocking out the large shapes in Unreal Engine 4 using basic BSP. 


I messed with the lighting briefly to achieve this look.



Next I plan to block in the medium sized shapes and continue playing with lighting. I'll see you then. 

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