Thursday, January 8, 2015

Castle Hall - Blocking In The Middle

The medium sized shapes are blocked in now. I'm using Unreal 4's feature of turning BSP into static meshes, that way I can block in the general size and shape in Unreal (same I would do in a modeling program). When I import it into the 3d modeling program it's already the right size. Not to mention the computer can process static meshes better than BSP. When my computer started slowing down, converting my block outs helped optimized the scene back up to speed.


I also added some more lights into the scene. I want to blur out that light casted from the window in the ceiling but I'm not sure how to do that right now. Something I will be looking into.


The first shot will be my main shot but I figure the room should look good from multiple angles if I want someone to be able to run around in it. I'll need to make the second angle more interesting by adding something into the wings.

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