Tuesday, February 10, 2015

Castle Hall - Building Meshes

I have been working off and on without an update here so I thought I should change that.


Lighting is continually changing. Now that I've added blueprint sconces with fire particles and their own lighting with a flickering light function, its added some dynamic motion to the scene when viewed in real time.


I've been playing around with Apex cloth for the banners and add a slight breeze coming in from the windows. I've never worked with Apex cloth before so that is a process that I'm working on. In the picture they are just the base meshes for the cloth. Right now I can get it to import and blow around but there is way too much stretching. I'm using the Apex SDK to work on the cloth physics.